
Computer Vision Student at Université Paris Cité
Leveraging C++, Python, and Unreal Engine 5 to bridge the gap between physically-accurate rendering and robust AI models.
Self-taught 3D artist since 2023. I leverage my expertise in lighting and realistic rendering to build physically-accurate virtual environments. My focus is training robust AI models using perfectly controlled synthetic datasets.
CS Studying / Since 2020
▹ 3D Modeling / Since 2022
▹ CV & AI / Since 2025
FR / EN / PL
Python, C++, Blender, UE5
▹ PyTorch, OpenCV, CUDA


Check full repository on Github