Nicolas Adamczyk

Nicolas ADAMCZYK

Computer Vision Student at Université Paris Cité

Based in Paris, France

Leveraging C++, Python, and Unreal Engine 5 to bridge the gap between physically-accurate rendering and robust AI models.

Self-taught 3D artist since 2023. I leverage my expertise in lighting and realistic rendering to build physically-accurate virtual environments. My focus is training robust AI models using perfectly controlled synthetic datasets.

Experience

CS Studying / Since 2020

▹ 3D Modeling / Since 2022

▹ CV & AI / Since 2025

Communication

FR / EN / PL

Core Stack

Python, C++, Blender, UE5

▹ PyTorch, OpenCV, CUDA

Most

Recent Projects

Last Update05/03/2026
Euro Coin Detection & Identification

Euro Coin Detection & Identification

Euro Coin Detection & Identification

  • Hybrid detection system combining Hough Circle Transform, Watershed segmentation, and Contour analysis.
  • Robust preprocessing with CLAHE and HSV/Lab color space analysis for adaptive background handling.
  • Classification via KNN and rule-based logic to distinguish between Copper, Gold, and Bimetallic groups.
  • Optimized performance reducing processing time from 60s to 0.24s per image.
OpenCVPythonNumPyScikit-Learn
Orbital ISS 3D Tracker

Orbital ISS 3D Tracker

Orbital ISS 3D Tracker

  • High-fidelity 3D Earth rendering using Three.js with custom shaders for day/night cycles.
  • Real-time orbital calculation using SGP4 propagation models and TLE data fetch.
  • Interactive UI for live telemetry: altitude, velocity, and geographic coordinates.
  • Responsive orbital path prediction with dynamic camera transitions and Earth-locked views.
Three.jsReactSGP4WebGL

Check full repository on Github

Activity

Currently Building

Last Update04/03/2026

SATELLITA : Orbital Network Simulator

SATELLITA : Orbital Network Simulator

Development Phase
Feb 2026 - July 2026 (Est.)Independent / Personal Lab
  • Architecting a high-performance aerospace simulator using Unreal Engine 5.4 and Cesium for Unreal plugin.
  • Implementing a scalable C++ backend for real-time SGP4 orbital propagation and UTC-synchronized Time Management.
  • Developing an advanced 'Pawn' navigation system for seamless transition between global Earth views and localized satellite tracking.
  • Designing a modular subsystem architecture to handle large-scale satellite constellations and space debris datasets.

Research : ShapeEmbed & Contour Quantification

Research : ShapeEmbed & Contour Quantification

Development Phase
Jan 2026 - Mai 2026 (Est.)Université Paris Cité
  • Developing a self-supervised representation learning framework based on the ShapeEmbed architecture for 2D contour encoding.
  • Implementing Euclidean Distance Matrices (EDM) to ensure shape descriptors are invariant to translation, rotation, and scaling.
  • Training a Variational Auto-Encoder (VAE) to map complex biological and natural shapes into a compact latent space.
  • Optimizing the reconstruction path to generate synthetic data outlines for AI model training augmentation.